CHAPTER 5

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Game Metrics, Vehicle Tables

 

IN THIS CHAPTER

Helicopters & Fixed Wing
Ground Vehicles
Naval Vessels
Surface To Air Missiles (SAMs)
Air To Air Missiles (AIMs)

Air To Ground Missiles (ATGMs)

Unguided Rockets

Ballistic Weapon Data

 

 

5.1 Vehicle & Weapon Tables

It is not necessary to understand or digest the tables in this chapter, they are provided for the curious and can help explain certain perceived behavior of entities within the campaign.

Knowing that Black Hawk helicopters cruise at 85 knots may aid you when escorting them, or that the air radar detection range of the SA-19 is 8km and can't detect objects below 10m (approx. 40ft). A study of the data can reveal weaknesses which you can exploit during combat.

 

Vehicles / Entities

Cruise Speed/Altitude
Speed is in knots, altitude in meters for normal cruising flight.

Structure Points
The amount of damage an object can take before it is destroyed.

Scan Interval
Time in seconds between all sensor sweeps.

Air/Ground Threat
The higher the value, the greater the perceived threat. Entities will engage their greatest perceived threat when attacked. Thus a helicopter engaged by a Black Hawk (Air Threat value of 0.8) will continue to retaliate against it until it is attacked by an ever greater threat such as an RAH-66 Comanche (Air Threat value of 1.0).

Table 1 - Helicopters and Fighter Aircraft

Note: All ranges in Meters unless specified.

Name Cruise Speed Cruise Alt Structure Points Recon Range Ground Scan Range Air Scan Range Scan Interval Air Threat Ground Threat
AH-64D Longbow 110 40 600 5,000 5,000 5,000 10 1 1
Mi-28 Havoc 110 40 600 5,000 5,000 5,000 10 1 1
RAH-66 Comanche 100 40 500 5,000 5,000 5,000 10 1 1
Ka-52 Hokum 90 40 650 5,000 5,000 5,000 10 1 1
UH-60 Black Hawk 85 40 650 5,000 5,000 5,000 10 0.8 1
Mi-24D Hind 80 40 650 5,000 5,000 5,000 10 0.8 1
OH-58D Kiowa Warrior 120 15 600 5,000 4,500 3,000 10 1 1
MV-22 Osprey 280 100 600 3,000 0 0 10 0 0
AH-1T Sea Cobra 110 15 600 5,000 4,000 3,000 10 1 1
AH-1W Super Cobra 110 15 600 5,000 4,000 3,000 10 1 1
CH-53E Super Stallion 85 50 600 3,000 0 0 10 0 0
CH-46E Sea Knight 70 40 750 3,000 0 0 10 0 0
Ka-29 Helix B 75 40 750 5,000 5,000 0 10 0 1
CH-3 Jolly Green Giant 70 40 800 3,000 0 0 10 0 0
Mi-17 Hip 75 40 800 5,000 5,000 0 10 0 1
CH-47D Chinook 70 100 800 3,000 0 0 10 0 0
Mi-6 Hook 70 100 1,000 3,000 0 0 10 0 0
A-10A Thunderbolt 300 700 850 6,000 5,000 5,000 10 0.8 1
Su-25 Frogfoot 300 700 850 6,000 5,000 5,000 10 0.8 1
F-16 Fighting Falcon 450 900 700 10,000 10,000 10,000 10 1 1
MiG-29 Fulcrum 450 900 700 10,000 10,000 10,000 10 1 1
AV-8B Harrier 350 800 700 6,000 5,000 5,000 10 0.8 1
Yak-41 Freestyle 350 800 700 6,000 5,000 5,000 10 0.8 1
F/A-18 Hornet 450 1,000 700 10,000 10,000 10,000 10 1 1
Su-33 Flanker 450 1,000 700 10,000 10,000 10,000 10 1 1
C-17 Globemaster III 240 700 850 3,000 0 0 10 0 0
IL-76MD Candid-B 240 700 850 3,000 0 0 10 0 0
C-130J Hercules II 260 700 850 3,000 0 0 10 0 0
An-128B Cub 260 700 850 3,000 0 0 10 0 0

 

 

Table 2 - Ground Vehicles

Name Speed Type Structure Points Recon Range Ground Scan Range Air Scan Range Scan Interval Air Search Min Air Search Max Air Threat Ground Threat
M1A2 Abrams 20 Tracked 1,500 2,000 4000 2,000 15 10 1,000 0.333 1
T-80U 20 Tracked 1,350 2,000 4000 2,000 15 10 1,000 0.333 1
M2A2 Bradley 20 Tracked 1,000 3,000 4000 4,000 15 10 2,000 0.666 1
BMP-2 20 Tracked 1,000 3,000 4000 4,000 15 10 2,000 0.666 1
BMP-3 20 Tracked 1,000 2,000 5000 2,000 15 10 2,000 0.666 1
M113A2 20 Tracked 800 2,000 0 2,000 15 10 1,000 0.333 0
BTR-80 20 Wheeled 800 2,000 0 2,000 15 10 1,000 0.333 0
M1025 HumVee 20 Wheeled 650 1,000 0 0 0 0 0 0 0
BRDM-2 20 Wheeled 650 1,000 0 2,000 15 10 2,000 0.333 0
M109A2 20 Tracked 600 2,000 0 2,000 15 10 1,000 0.333 0
2S19 20 Tracked 600 1,000 0 2,000 15 10 1,000 0.333 0
M270 MLRS 20 Tracked 700 2,000 0 0 0 0 0 0 0
BM-21 Grad 20 Wheeled 700 2,000 0 0 0 0 0 0 0
M163 Vulcan 20 Wheeled 600 2,000 0 2,000 15 10 1,000 0.666 0
SA-19 Grison 20 Tracked 600 6,000 0 8,000 15 10 4,000 1 0
M1037 Avenger 20 Wheeled 600 4,000 0 5,000 15 10 3,000 1 0
M48A1 Chaparral 20 Wheeled 600 4,000 0 5,000 15 10 3,000 1 0
SA-13 Gopher 20 Wheeled 600 3,000 0 5,000 15 10 3,000 1 0
M998 HumVee 20 Wheeled 350 1,000 0 0 0 0 0 0 0
UAZ-469B 20 Wheeled 350 1,000 0 0 0 0 0 0 0
M923A1 Big Foot 20 Wheeled 350 1,000 0 0 0 0 0 0 0
Ural-4320 20 Wheeled 300 1,000 0 0 0 0 0 0 0
M978 HEMTT 20 Wheeled 300 1,000 0 0 0 0 0 0 0
Ural Fuel Tanker 20 Wheeled 300 1,000 0 0 0 0 0 0 0
Infantry 0 Foot 20 1,000 0 5,000 15 5 3,000 1 0

 


Note: Tanks and other armoured vehicles have between 6 to 8 smoke grenades.

Table 3 - Ships

Name Speed
(knots)
Structure Points Recon Range Air Scan Range Scan Interval Air Search Min Air Search Max Air Threat Ground Threat
Tarawa Class 24 12,000 8,000 10,000 15 10 5,000 1 0
Kiev Class 32 15,000 8,000 10,000 15 10 5,000 1 0
Oliver Hazard Perry Class 29 8,000 6,000 10,000 15 10 5,000 1 0
Krivak II Class 32 8,000 6,000 10,000 15 10 5,000 1 0
Landing Craft Utility 8 1,000 1,000 0 0 0 0 0 0
LCAC (air cushion) 8 1,000 1,000 0 0 0 0 0 0
Aist Class 8 1,000 1,000 2,000 15 10 1,000 0.66 0

 

 

Ammunition and Explosives

Damage Soft/Hard
Objects are categorized as either soft or hard targets. These values indicate the amount of damage they transfer to either soft or hard objects. For example, a Stinger will do 300 points of damage to a soft target such as a helicopter, but no damage to a hard target such as a city block.

Guidance
IR Passive Infra-red
Lsr Active Laser
R(s) Radar (semi-active)
RC Radio Command
Wg Wire Guided

Table 4 - Surface To Air Missiles (SAMs)

Name Damage Soft Damage Hard Guidance Seeker FOV Weight Min Range Max Range Velocity G Max Burn Time Cruise Time
Chaparral 300 0 IR 120 0 500 5,000 850 15 5.437 3.004
FIM-92A Stinger 300 0 IR 80 0 500 5,000 680 15 4.281 5.055
SM-1MR Standard 300 0 R (s) 120 0 500 30,000 850 10 8.155 30.977
Sea Sparrow 300 0 R (s) 120 0 500 55,000 850 10 8.155 60.389
SA-7 Grail 300 0 IR 60 0 500 3,200 510 15 3.126 4.558
SA-13 Gopher 400 0 IR 50 0 500 5,000 510 10 4.689 7.230
SA-19 Grison SAM 450 0 RC 60 0 500 8,000 890 15 5.708 5.974
SA-N-3 Goblet 350 0 RC 90 0 500 24,000 952 10 9.195 20.371
SA-N-4 Gecko 400 0 RC 90 0 500 12,000 850 10 8.155 9.800

 

Table 5 - Air To Air Missiles (AIMs)

Name Damage Soft Damage Hard Guidance Seeker FOV Weight Min Range Max Range Velocity G Max Burn Time Cruise Time
AIM-92 Stinger 550 0 IR 80 13.6 500 5,000 680 15 4.281 5.055
AIM-9M Sidewinder 1000 0 IR 80 0 500 18,000 850 15 5.437 18.298
AIM-120 AMRAAM 1400 50 R (a) 90 0 500 65,000 1300 15 8.495 45.589
Igla-V 550 0 IR 60 18.2 500 5,200 850 15 5.437 3.239
AA-8A Aphid 1132 40 IR 60 0 500 10,000 1000 15 6.456 6.611
AA-8B Aphid 0 0 R (s) 60 0 500 15,000 1000 15 6.456 11.611
AA-10A Alamo 1220 40 R (s) 60 0 500 40,000 1500 15 9.854 21.575
AA-10B Alamo 1250 40 IR 60 0 500 20,000 1500 15 9.854 8.242
AA-11 Archer 1300 40 IR 60 0 500 30,000 850 15 5.437 32.416

 

 


Table 6 - Air To Ground Missiles (ATGMs)

Name Damage Soft Damage Hard Guidance Seeker FOV Weight Min Range Max Range Velocity G Max Burn Time Cruise Time
AGM-114L Hellfire 2,000 2,000 R (a) 60 45 500 8,000 442 10 3.996 15.876
AGM-114K Hellfire II 2,000 2,000 Lsr 60 45 500 8,000 442 10 3.996 15.876
AGM-65D Maverick 3,000 3,000 IR 20 0 500 24,000 340 5 5.912 67.197
AGM-65F Maverick 3,000 3,000 IR 20 0 50 24,000 340 5 5.912 67.197
Ataka 2,000 2,000 RC 50 42.5 500 6,000 400 10 3.568 12.993
Vikhr 2,500 2,500 Lsr 50 0 500 8,000 400 10 3.568 17.993
AT-5 Spandrel 802 802 R (s) 15 0 100 4,000 300 5 5.097 10,360
AT-6 Spiral 744 744 RC 40 0 500 7,000 340 10 2.956 18.893
AT-10 Stabber 440 440 Lsr 20 0 100 5,000 300 5 5.097 13,694
AT-11 Sniper 688 688 Lsr 20 0 100 4,000 300 5 5.097 10,360
AS-10 Karen 1,000 1,000 IR 20 0 500 10,000 340 5 5.912 26.021
AS-14 Kedge 6,354 6,354 Lsr 20 0 500 40,000 340 5 5.912 114.256
M220 Tow 2B 1,017 1,017 Wg 30 0 100 3,750 300 5 5.097 9.527

 

Table 7 - Unguided Rockets

Name Damage Soft Damage Hard Weight Min Range Max Range Velocity G Max Burn Time Cruise Time
Hydra 70 M255 500 120 6 100 5,000 850 30 2.718 4.443
Hydra 70 M261 600 400 6 100 5,000 850 30 2.718 4.443
LAU-69/A 450 50 0 100 5,000 850 30 2.718 4.443
S-5 200 30 0 100 3,000 700 30 2.209 3.103
S-8 400 200 11.3 100 4,000 750 30 2.379 4.065
S-13 600 400 68 100 6,000 800 30 2.548 6.146

 

Table 8 - Ballistic Weapon Data

 

Rate Of Fire/Burst Duration

The rate of fire is the number of rounds capable of being fired per minute. The "Burst Duration" is the length of time this ammunition will be fired, typically 3 seconds.

Therefore a weapon capable of 1,000 rounds per minute fired in a three second burst, will fire 50 rounds of ammunition. Each impacting round will deliver the appropriate amount of hard or soft damage.

Muzzle Velocity
In meters per second.

Name Damage Soft Damage Hard Weight Min Range Max Range Muzzle Velocity Rate Of Fire Burst Duration
12.7mm Round 4 0 0 0 1,800 600 1,000 3
M61A1 20mm Round 12 0 0 0 1,600 884 1,000 3
M197 20mm Round 12 0 0 0 1,600 884 1,500 3
GAU-12/U 25mm Round 15 3 0 0 1,600 1,051 1,650 3
M242 25mm Round 16 6 0 0 3,500 1,000 1,000 3
GAU-8/A 30mm Round 100 100 0 0 1,200 1,030 2,100 3
M230 30mm Round 30 15 495 0 1,200 792 625 3
M75 76mm Round* 450 450 0 2,571 4,000 198 1 0
M256 120mm Round 634 634 0 0 4,000 247 1 0
M284 155mm Round 1,610 1,610 0 0 30,000 542 1 0
M270 227mm Rocket 8,000 8,000 0 15,801 31,600 556 1 0
12.7mm Round 4 0 0 0 1,800 600 1,000 3
9-A-624 12.7mm Round 5 0 0 0 1,500 600 4,000 3
14.5mm Round 6 0 0 0 1,600 600 1,000 3
GSh-23L 23mm Round 25 8 200 0 2,000 930 1,000 3
GSh-301 30mm Round 40 25 0 0 1,600 800 1,000 3
2A38M 30mm Round 25 10 0 0 2,500 1,200 1,000 3
2A42 30mm Round 30 15 0 0 4,000 1,000 300 3
2A42 30mm HE Round 30 15 1,000 0 2,000 1,000 300 3
2A42 30mm AP Round 25 25 1,000 0 2,000 1,000 300 3
2A72 30mm Round 30 15 0 0 2,000 800 1,000 3
AO-17A 30mm Round 30 15 0 0 1,500 1,000 100 3
ADMG-630 30mm Round 30 15 0 0 1,500 800 1,000 3
76mm Round 450 450 0 0 4,000 198 1 0
100mm Round 650 650 0 0 4,000 198 1 0
2K23 100mm Round 650 650 0 0 4,000 198 1 0
BM-21 122mm Rocket 1,400 1,400 0 5,209 30,000 542 1 0
2A46M1 125mm Round 688 688 0 0 4,000 289 1 0
2A65 152mm Round 1,548 1,548 0 0 24,000 485 1 0
Chaff 0 0 0 0 0 25 1 3
Flare 0 0 0 0 0 25 1 3
Smoke Granade 0 0 0 0 0 6 1 45

 

Hokum Ejection Debris Damage

All ejected elements from a Hokum ejection will do 550 points of soft damage.

 

 

Enemy Engaged - Comanche vs Hokum Strategy Guide
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